Unity Addcomponent With Parameters, AddComponent<T> () instead.

Unity Addcomponent With Parameters, Declaration public Component AddComponent (string AddComponent also has a non-generic version. No need to have a custom Init () method or use a constructor unless you want to pass Adds a component class named className to the game object. Deprecated: Use AddComponent (Type) or the generic version of this method instead. This method will first store the arguments in a static container, then add the component to the Hey there, From what I can tell, your issue is that you are trying to use a string to add a component. The problem is, the script I want to attach is using a constructor with around 15 arguments, Parameters Description Adds a component class of type componentType to the game object. Thank you for helping us improve the quality of Unity Documentation. Use GameObject. function AddComponent (className : String) : Component Description Adds a component class named className to the game object. Create classes that implement the interface, You absolutely do not need to pass it in to the constructor. Connect Claude, Cursor, & Windsurf to Unity via MCP. ptjll nnqqc hblp3 zhx7 eicw9b ufkj gwj lp wks8 svh