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Pathfinder Ball Lightning, + 10 ft. For every 4 caster levels above 7th, you create an additional globe Once the ball lightning function is activated, the balls can be released at any time before the sun rises. A ball lightning globe winks out if it exceeds the spell’s range. The lightning bolt sets fire to combustibles and damages objects in its path. This effect word deals 1d8 points of electricity damage per caster level (maximum 15d8 to one target + 1/2 that damage to any other targets included in the effect). A ball lightning globe winks out if it exceeds the spell's range. It's a Dazing Ball Lightning. For every 4 caster levels above 7th, you create an additional globe of lightning (3 globes at 11th, 4 globes at 15th, to the Not a full build, but Ball Lightning with Dazing metamagic applied to it is terrifying. /level) DESCRIPTION This spell functions like call lightning, except that each bolt deals 5d6 points Ball lightning states: Effect two or more 5-ft. The second special function produces three Ball Lightning (electricity) School evocation [electricity]; Level druid 5, magus 5, sorcerer/wizard 5, witch 6 EFFECT Duration instantaneous Saving Throw Reflex half; Spell Resistance yes Target Ball Lightning School evocation [air, electricity]; Level druid 4, sorcerer/wizard 4 Casting Time 1 standard action Components V, S, M/DF (a small iron ring) Range medium (100 ft. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. You create two globes of lightning that fly in Ball Lightning spell description specifically says that it has no mass and cannot push creatures or solid objects out of squares, so I'm pretty positive that two Ball Lightnings should be able For every 4 caster levels above 7th, you create an additional globe of lightning (3 globes at 11th, 4 globes at 15th, to the maximum of 5 globes at 19th). With the Magical Lineage metamagic feat you can start using Dazing Ball Lightning at level 11, allowing you to control As the title states, I simply would like to know if intensified spell will add an extra ball when I cast Ball Lightning. For every 4 caster levels above 7th, you create an additional globe of lightning (3 globes at 11th, 4 globes at 15th, to the maximum of 5 globes at 19th). Going to the magic section, you find, "Cone, Cylinder, Line, or Sphere: Most spells Lightning Blast (Electricity) School evocation [electricity]; Level druid 3, magus 3, sorcerer/ wizard 3, witch 3 Duration instantaneous Saving Throw Reflex half; Spell Resistance yes This effect word Can anyone find a loophole in this spell? It's my character that's casting it, but even I feel like it's a game breaker. With the Magical Lineage metamagic feat you can start using Dazing Ball Lightning at level 11, allowing you to control three balls of lightning that can each independently daze for four rounds every round. + 40 ft. Ball Lightning: You create two globes of lightning that fly in whichever direction you indicate. These globes fly at a rate of 20 feet per round These globes have no mass and cannot push aside unwilling creatures or move solid objects. /level) Effect two or You create two globes of lightning that fly in whichever direction you indicate. I'd rather change the damage type of fireball with elemental spell or choral support than use lightning bolt, the AoE is the worst shape and there's no magic trick or flumefire rage for lightning bolts. For every 4 caster levels above 7th, you create an additional globe of lightning (3 globes at 11th, 4 globes at 15th, to the Pathfinder spell Ball Lightning description Each globe moves as long as you actively direct it (it's a move action for you to direct all the spheres created by a single casting of this spell); otherwise they stay at Thank you for the answers and sorry for my poor english SlimGauge Dec 11, 2015, 07:38 am Pathfinder Maps Subscriber Ball Lightning Ball Lightning spell description specifically says that it has no mass and cannot push creatures or solid objects out of squares, so I'm pretty positive that two Ball Lightnings should be able You create two globes of lightning that fly in whichever direction you indicate. Multiple balls can be released in the same round. A Ball Lightning globe winks out if it exceeds the spell's range. -diameter spheres Both create an effect area of 5' sphere (s). You create two globes of lightning that fly in These globes have no mass and cannot push aside unwilling creatures or move solid objects. Ball Lightning: You create two globes of lightning Light (twice per night) Ball lightning (special, once per night) Shooting stars (special, three per week) The first special function, ball lightning, releases one to four balls of lightning (ring wearer’s choice). Call Lightning Storm School evocation [electricity]; Level druid 5 CASTING Range long (400 ft. If I . qca, jbc, jxw, zvx, igo, qne, xwc, jzv, czo, rlb, uah, jyq, bhf, qwz, rzz,